HideFlags.DontSaveHideFlags.DontSaveDescriptionThe object will not be saved to the scene. It will not be destroyed when a new scene is loaded. It is your responsibility to cleanup the object manually using DestroyImmediate, otherwise it will leak.
JavaScripts
// Instantiates a Plane everytime the game starts and never destroys it
// even if you stop your game preview // NOTE: Watch out, this can cause LEAKS function Start() { var notDestructable : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); notDestructable.hideFlags = HideFlags.DontSave; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { GameObject notDestructable = GameObject.CreatePrimitive(PrimitiveType.Plane); notDestructable.hideFlags = HideFlags.DontSave; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): notDestructable as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane) notDestructable.hideFlags = HideFlags.DontSave |
