Manual     Reference     Scripting  
  
Scripting > Enumerations > HideFlags   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Attributes
  • Enumerations
  • History
  • Index
  • HideFlags
  • All Members
  • Values
  • DontSave
  • HideAndDontSave
  • HideInHierarchy
  • HideInInspector
  • NotEditable

HideFlags.NotEditable  

HideFlags.NotEditable

Description

The object is not be editable in the inspector

JavaScript
// Create a plane and dont let it be modificable in the Inspector
// nor in the Sceneview.

function Start() {
var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
createdGO.hideFlags = HideFlags.NotEditable;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane);
createdGO.hideFlags = HideFlags.NotEditable;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
createdGO as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane)
createdGO.hideFlags = HideFlags.NotEditable