HideFlags.NotEditableHideFlags.NotEditableDescriptionThe object is not be editable in the inspector
JavaScripts
// Create a plane and dont let it be modificable in the Inspector
// nor in the Sceneview. function Start() { var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): createdGO as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane) createdGO.hideFlags = HideFlags.NotEditable |
