Input.GetAxisRawstatic function GetAxisRaw (axisName : String) : floatDescriptionReturns the value of the virtual axis identified by axisName with no smoothing filtering applied. The value will be in the range -1...1 for keyboard and joystick input. Since input is not smoothed, keyboard input will always be either -1, 0 or 1. This is useful if you want to do all smoothing of keyboard input processing yourself.
JavaScripts
function Update () {
var speed : float = Input.GetAxisRaw("Horizontal") * Time.deltaTime; transform.Rotate (0, speed, 0); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { float speed = Input.GetAxisRaw("Horizontal") * Time.deltaTime; transform.Rotate(0, speed, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): speed as single = (Input.GetAxisRaw('Horizontal') * Time.deltaTime) transform.Rotate(0, speed, 0) |
