Input.GetAxisRawstatic function GetAxisRaw (axisName : string) : floatDescriptionReturns the value of the virtual axis identified by axisName with no smoothing filtering applied. The value will be in the range -1...1 for keyboard and joystick input. Since input is not smoothed, keyboard input will always be either -1, 0 or 1. This is useful if you want to do all smoothing of keyboard input processing yourself. function Update () {
var speed = Input.GetAxisRaw("Horizontal") * Time.deltaTime; transform.Rotate (0, speed, 0); } |
