Input.GetButtonstatic function GetButton (buttonName : String) : booleanDescriptionReturns true while the virtual button identified by buttonName is held down. Think auto fire - this will return true as long as the button is held down.
Use this only when implementing action like events IE: shooting a weapon.
JavaScripts
// Instantiates a projectile every 0.5 seconds,
// if the Fire1 button (default is Ctrl) is pressed. var projectile : GameObject; var fireRate : float = 0.5; private var nextFire : float = 0.0; function Update () { if (Input.GetButton ("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; var clone : GameObject = Instantiate(projectile, transform.position, transform.rotation) as GameObject; } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public GameObject projectile; public float fireRate = 0.5F; private float nextFire = 0.0F; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; GameObject clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject as GameObject; } } } import UnityEngine
import System.Collections class example(MonoBehaviour): public projectile as GameObject public fireRate as single = 0.5F private nextFire as single = 0.0F def Update(): if Input.GetButton('Fire1') and (Time.time > nextFire): nextFire = (Time.time + fireRate) clone as GameObject = (Instantiate(projectile, transform.position, transform.rotation) as GameObject) |
