Input.GetMouseButtonstatic function GetMouseButton (button : int) : booleanDescriptionReturns whether the given mouse button is held down. /button/ values are 0 for left button, 1 for right button, 2 for the middle button.
JavaScripts
// Detects clicks from the mouse and prints a message
// depending on the click detected. function Update() { if(Input.GetMouseButton(0)) Debug.Log("Pressed left click."); if(Input.GetMouseButton(1)) Debug.Log("Pressed right click."); if(Input.GetMouseButton(2)) Debug.Log("Pressed middle click."); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { if (Input.GetMouseButton(0)) Debug.Log("Pressed left click."); if (Input.GetMouseButton(1)) Debug.Log("Pressed right click."); if (Input.GetMouseButton(2)) Debug.Log("Pressed middle click."); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): if Input.GetMouseButton(0): Debug.Log('Pressed left click.') if Input.GetMouseButton(1): Debug.Log('Pressed right click.') if Input.GetMouseButton(2): Debug.Log('Pressed middle click.') |
