LightRenderMode.ForceVertexLightRenderMode.ForceVertexDescriptionForce the Light to be a vertex light. This option is good for background or distant lighting. See Also: light component.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { light.renderMode = LightRenderMode.ForceVertex; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): light.renderMode = LightRenderMode.ForceVertex |
