LightShadows.HardLightShadows.HardDescriptionCast "hard" shadows (with no shadow filtering). See Also: light component.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { light.shadows = LightShadows.Hard; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): light.shadows = LightShadows.Hard |
