LightShadows.SoftLightShadows.SoftDescriptionCast "soft" shadows (with 4x PCF filtering). See Also: light component.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { light.shadows = LightShadows.Soft; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): light.shadows = LightShadows.Soft |
