LightmapEditorSettings.aoMaxDistancestatic var aoMaxDistance : floatDescriptionBeyond this distance a ray is considered to be unoccluded. Can be used to avoid full occlusion in closed scenes. |
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| Scripting > Editor Classes > LightmapEditorSettings | ||||
LightmapEditorSettings.aoMaxDistancestatic var aoMaxDistance : floatDescriptionBeyond this distance a ray is considered to be unoccluded. Can be used to avoid full occlusion in closed scenes. |