LightmapEditorSettings.lastUsedResolutionstatic var lastUsedResolution : floatDescriptionLast used lightmap resolution (i.e. resolution of the lightmaps currently in the scene) in texels per world unit. |
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| Scripting > Editor Classes > LightmapEditorSettings | ||||
LightmapEditorSettings.lastUsedResolutionstatic var lastUsedResolution : floatDescriptionLast used lightmap resolution (i.e. resolution of the lightmaps currently in the scene) in texels per world unit. |