Various settings for the bake.
| bounceBoost |
Boosts indirect light (Beast's diffuseBoost property, pow(colorComponent, (1.0 / diffuseBoost))).
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| bounceIntensity |
Indirect light intensity multiplier.
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| maxAtlasWidth |
The maximum width of an individual lightmap texture.
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| maxAtlasHeight |
The maximum height of an individual lightmap texture.
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| resolution |
Lightmap resolution in texels per world unit.
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| lastUsedResolution |
Last used lightmap resolution (i.e. resolution of the lightmaps currently in the scene) in texels per world unit.
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| skyLightColor |
Sky light color.
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| skyLightIntensity |
Sky light intensity.
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| quality |
Quality of the bake.
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| textureCompression |
Whether to use DXT1 compression on the generated lightmaps.
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| bounces |
Number of light bounces in the global illumination computation (with 0 meaning direct light only).
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| finalGatherRays |
Number of rays used in the final gather integrator.
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| finalGatherContrastThreshold |
Contrast threshold between neighbouring surface points.
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| finalGatherGradientThreshold |
Controls how the irradiance gradient is used in the interpolation.
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| finalGatherInterpolationPoints |
The number of final gather points to interpolate between.
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| aoAmount |
Controls how much Ambient Occlusion to blend into the Final Gather solution.
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| aoMaxDistance |
Beyond this distance a ray is considered to be unoccluded.
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| aoContrast |
Controls the look of the transition from black to white.
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| lockAtlas |
If enabled, Beast atlasing won't be run and lightmap indices, tiling and offset won't be modified on Mesh Renderers.
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| padding |
Texel separation between shapes.
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