Material
Inherits from Object
The material class.
This class exposes all properties from a material, allowing you to animate them.
You can also use it to set custom shader properties that can't be accessed through
the inspector (e.g. matrices).
In order to get the material used by an object, use the Renderer.material property:
See Also: Materials, ShaderLab documentation.
renderer.material.color = Color.red;
using UnityEngine; using System.Collections;
public class example : MonoBehaviour { void Example() { renderer.material.color = Color.red; } }
import UnityEngine import System.Collections
class example(MonoBehaviour):
def Example(): renderer.material.color = Color.red
Variables
Constructors
| Material |
Create a temporary material from a shader source string.
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Functions
Inherited members
Inherited Variables
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name |
The name of the object.
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hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user?
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Inherited Functions
Inherited Class Functions
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operator bool |
Does the object exist?
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Instantiate |
Clones the object original and returns the clone.
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Destroy |
Removes a gameobject, component or asset.
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DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
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FindObjectOfType |
Returns the first active loaded object of Type type.
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operator == |
Compares if two objects refer to the same
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operator != |
Compares if two objects refer to a different object
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DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
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