Mathf.Atan2static function Atan2 (y : float, x : float) : floatDescriptionReturns the angle in radians whose Tan is y/x. Return value is the angle between the x-axis and a 2D vector starting at zero and terminating at (x,y).
JavaScripts
// Usually you use transform.LookAt for this.
// But this can give you more control over the angle var target : Transform; function Update () { var relative : Vector3 = transform.InverseTransformPoint(target.position); var angle : float = Mathf.Atan2(relative.x, relative.z) * Mathf.Rad2Deg; transform.Rotate (0, angle, 0); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform target; void Update() { Vector3 relative = transform.InverseTransformPoint(target.position); float angle = Mathf.Atan2(relative.x, relative.z) * Mathf.Rad2Deg; transform.Rotate(0, angle, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public target as Transform def Update(): relative as Vector3 = transform.InverseTransformPoint(target.position) angle as single = (Mathf.Atan2(relative.x, relative.z) * Mathf.Rad2Deg) transform.Rotate(0, angle, 0) |
