Mathf.Clampstatic function Clamp (value : float, min : float, max : float) : floatDescriptionClamps a value between a minimum float and maximum float value.
JavaScripts
// Set the position of the transform to be that of the time
// but never less than 1 or more than 3 function Update () { transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): transform.position = Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0) static function Clamp (value : int, min : int, max : int) : intDescriptionClamps value between min and max and returns value.
JavaScripts
// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console print(Mathf.Clamp(10, 1, 3)); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { print(Mathf.Clamp(10, 1, 3)); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): print(Mathf.Clamp(10, 1, 3)) |
