Mathf.Epsilonstatic var Epsilon : floatDescriptionA tiny floating point value (Read Only). The smallest value that a float can have different from zero. With the following rules:
- anyValue + Epsilon = anyValue A value Between any number and Epsilon will result in an arbitrary number due to truncating errors. See Also: Mathf.Approximately
JavaScripts
// Compares two floating point numbers and return true if they are the same number.
// See also Mathf.Approximately, which compares floating point numbers so you dont have // to create a function to compare them. function isEqual(a: float, b : float) { if(a >= b-Mathf.Epsilon && a <= b + Mathf.Epsilon) return true; else return false; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { bool isEqual(float a, float b) { if (a >= b - Mathf.Epsilon && a <= b + Mathf.Epsilon) return true; else return false; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def isEqual(a as single, b as single) as bool: if (a >= (b - Mathf.Epsilon)) and (a <= (b + Mathf.Epsilon)): return true else: return false |
