Mathf.Lerpstatic function Lerp (from : float, to : float, t : float) : floatDescriptionInterpolates a towards b by t. t is clamped between 0 and 1. When t = 0 returns from. When t = 1 return to. When t = 0.5 returns the average of a and b.
JavaScripts
// Fades from minimum to maximum in one second
var minimum = 10.0; var maximum = 20.0; function Update () { transform.position = Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public float minimum = 10.0F; public float maximum = 20.0F; void Update() { transform.position = new Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public minimum as single = 10.0F public maximum as single = 20.0F def Update(): transform.position = Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0) |
