Mathf.LerpAnglestatic function LerpAngle (a : float, b : float, t : float) : floatDescriptionSame as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees. Variables a and b are assumed to be in degrees.
JavaScripts
// Fades from minimum to maximum in one second
var minAngle = 0.0; var maxAngle = 90.0; function Update () { var angle : float = Mathf.LerpAngle(minAngle, maxAngle, Time.time); transform.eulerAngles = Vector3(0, angle, 0); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public float minAngle = 0.0F; public float maxAngle = 90.0F; void Update() { float angle = Mathf.LerpAngle(minAngle, maxAngle, Time.time); transform.eulerAngles = new Vector3(0, angle, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public minAngle as single = 0.0F public maxAngle as single = 90.0F def Update(): angle as single = Mathf.LerpAngle(minAngle, maxAngle, Time.time) transform.eulerAngles = Vector3(0, angle, 0) |
