Mathf.PingPongstatic function PingPong (t : float, length : float) : floatDescriptionPingPongs the value t, so that it is never larger than length and never smaller than 0. The returned value will move back and forth between 0 and length.
JavaScripts
function Update () {
// Set the x position to loop between 0 and 3 transform.position = Vector3( Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): transform.position = Vector3(Mathf.PingPong(Time.time, 3), transform.position.y, transform.position.z) |
