Mesh.subMeshCountvar subMeshCount : intDescriptionThe number of submeshes. Every material has a separate triangle list. See Also: GetTriangles, SetTriangles.
JavaScripts
function Start() {
var mesh : Mesh = GetComponent(MeshFilter).mesh; Debug.Log("Submeshes: " + mesh.subMeshCount); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Debug.Log("Submeshes: " + mesh.subMeshCount); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): mesh as Mesh = GetComponent[of MeshFilter]().mesh Debug.Log(('Submeshes: ' + mesh.subMeshCount)) |
