Mesh.SetTrianglesfunction SetTriangles (triangles : int[], submesh : int) : voidDescriptionSets the triangle list for the submesh A submesh is simply a separate triangle list. When the mesh renderer uses multiple materials, you should ensure that there are as many submeshes as materials. It is recommended to assign a the triangle array after assigning the vertex array in order to avoid out of bounds errors. See Also: subMeshCount. |
