ModelImporter Inherits from AssetImporterModel importer lets you modify model import settings from editor scripts.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script. Settings of this class match the ones exposed in Mesh Import Settings. Variables
Inherited members
Inherited Variables
Inherited Functions
Inherited Class Functions
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