MonoBehaviour.InvokeRepeatingfunction InvokeRepeating (methodName : String, time : float, repeatRate : float) : voidDescriptionInvokes the method methodName in time seconds. After the first invocation repeats calling that function every repeatRate seconds.
JavaScripts
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds var projectile : Rigidbody; InvokeRepeating("LaunchProjectile", 2, 0.3); function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Awake() { InvokeRepeating("LaunchProjectile", 2, 0.3F); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public projectile as Rigidbody def LaunchProjectile(): instance as Rigidbody = Instantiate(projectile) instance.velocity = (Random.insideUnitSphere * 5) def Awake(): InvokeRepeating('LaunchProjectile', 2, 0.3F) |
