MonoBehaviour.LateUpdatefunction LateUpdate () : voidDescriptionLateUpdate is called every frame, if the Behaviour is enabled. LateUpdate is called after all Update functions have been called. This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate because it tracks objects that might have moved inside Update.
JavaScripts
// Moves the object forward 1 meter a second
function LateUpdate () { transform.Translate(0, 0, Time.deltaTime * 1); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void LateUpdate() { transform.Translate(0, 0, Time.deltaTime * 1); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def LateUpdate(): transform.Translate(0, 0, (Time.deltaTime * 1)) |
