MonoBehaviour.OnConnectedToServerfunction OnConnectedToServer () : voidDescriptionCalled on the client when you have successfully connected to a server
JavaScripts
function OnConnectedToServer() {
Debug.Log("Connected to server"); // Send local player name to server ... } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnConnectedToServer() { Debug.Log("Connected to server"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnConnectedToServer(): Debug.Log('Connected to server') |
