MonoBehaviour.OnControllerColliderHitfunction OnControllerColliderHit (hit : ControllerColliderHit) : voidDescriptionOnControllerColliderHit is called when the controller hits a collider while performing a Move. This can be used to push objects when they collide with the character // this script pushes all rigidbodies that the character touches
var pushPower = 2.0; function OnControllerColliderHit (hit : ControllerColliderHit) { var body : Rigidbody = hit.collider.attachedRigidbody; // no rigidbody if (body == null || body.isKinematic) return; // We dont want to push objects below us if (hit.moveDirection.y < -0.3) return; // Calculate push direction from move direction, // we only push objects to the sides never up and down var pushDir = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z); // If you know how fast your character is trying to move, // then you can also multiply the push velocity by that. // Apply the push body.velocity = pushDir * pushPower; } |
