MonoBehaviour.OnFailedToConnectfunction OnFailedToConnect (error : NetworkConnectionError) : voidDescriptionCalled on the client when a connection attempt fails for some reason. The reason why it fails is passed in as a NetworkConnectionError enum.
JavaScripts
function OnFailedToConnect(error : NetworkConnectionError) {
Debug.Log("Could not connect to server: "+ error); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnFailedToConnect(NetworkConnectionError error) { Debug.Log("Could not connect to server: " + error); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnFailedToConnect(error as NetworkConnectionError): Debug.Log(('Could not connect to server: ' + error)) |
