MonoBehaviour.OnFailedToConnectToMasterServerfunction OnFailedToConnectToMasterServer (error : NetworkConnectionError) : voidDescriptionCalled on clients or servers when there is a problem connecting to the MasterServer. The reason for the error is passed in as a NetworkConnectionError enum.
JavaScripts
function OnFailedToConnectToMasterServer(info : NetworkConnectionError) {
Debug.Log("Could not connect to master server: "+ info); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnFailedToConnectToMasterServer(NetworkConnectionError info) { Debug.Log("Could not connect to master server: " + info); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnFailedToConnectToMasterServer(info as NetworkConnectionError): Debug.Log(('Could not connect to master server: ' + info)) |
