MonoBehaviour.OnLevelWasLoadedfunction OnLevelWasLoaded (level : int) : voidDescriptionThis function is called after a new level was loaded. /level/ is the index of the level that was loaded. Use the menu item File->Build Settings... to see what scene the index refers to. See Also: Application.LoadLevel
JavaScripts
// Prints "Woohoo" when level 13 is loaded.
function OnLevelWasLoaded (level : int) { if (level == 13) { print ("Woohoo"); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnLevelWasLoaded(int level) { if (level == 13) print("Woohoo"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnLevelWasLoaded(level as int): if level == 13: print('Woohoo') |
