MonoBehaviour.OnMouseDownfunction OnMouseDown () : voidDescriptionOnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider. This event is sent to all scripts of the Collider or GUIElement.
JavaScripts
// Loads the level named "SomeLevel" as a response
// to the user clicking on the object function OnMouseDown () { Application.LoadLevel ("SomeLevel"); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnMouseDown() { Application.LoadLevel("SomeLevel"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnMouseDown(): Application.LoadLevel('SomeLevel') OnMouseDown can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement. IMPORTANT: This function has no effect on iPhone. |
