MonoBehaviour.OnNetworkInstantiatefunction OnNetworkInstantiate (info : NetworkMessageInfo) : voidDescriptionCalled on objects which have been network instantiated with Network.Instantiate This is useful for disabling or enabling components for objects which have been instantiated and their behavior depends on if they are locally or remotely owned. Note: The networkView attribute inside the NetworkMessageInfo is not used inside OnNetworkInstantiate
JavaScripts
function OnNetworkInstantiate (info : NetworkMessageInfo) {
Debug.Log("New object instantiated by " + info.sender); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { Debug.Log("New object instantiated by " + info.sender); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnNetworkInstantiate(info as NetworkMessageInfo): Debug.Log(('New object instantiated by ' + info.sender)) |
