MonoBehaviour.OnPlayerConnectedfunction OnPlayerConnected (player : NetworkPlayer) : voidDescriptionCalled on the server whenever a new player has successfully connected.
JavaScripts
private var playerCount : int = 0;
function OnPlayerConnected(player: NetworkPlayer) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); // Populate a data structure with player information ... } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { private int playerCount = 0; void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Player " + playerCount + " connected from " + player.ipAddress + ":" + player.port); } } import UnityEngine
import System.Collections class example(MonoBehaviour): private playerCount as int = 0 def OnPlayerConnected(player as NetworkPlayer): Debug.Log(((((('Player ' + playerCount) + ' connected from ') + player.ipAddress) + ':') + player.port)) |
