MonoBehaviour.OnPlayerDisconnectedfunction OnPlayerDisconnected (player : NetworkPlayer) : voidDescriptionCalled on the server whenever a player disconnected from the server.
JavaScripts
function OnPlayerDisconnected(player : NetworkPlayer) {
Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnPlayerDisconnected(player as NetworkPlayer): Debug.Log(('Clean up after player ' + player)) Network.RemoveRPCs(player) Network.DestroyPlayerObjects(player) |
