MonoBehaviour.OnSerializeNetworkViewfunction OnSerializeNetworkView (stream : BitStream, info : NetworkMessageInfo) : voidDescriptionUsed to customize synchronization of variables in a script watched by a network view. It is automatically determined if the variables being serialized should be sent or received, see example below for a better description. This depends on who owns the object, i.e. the owner sends and all others receive. // This objects health information
int currentHealth; function OnSerializeNetworkView(stream : BitStream, info : NetworkMessageInfo) { if (stream.isWriting) { int health = currentHealth; stream.Serialize(health); } else { int health = 0; stream.Serialize(health); currentHealth = health; } } |
