MonoBehaviour is the base class every script derives from.
Using Javascript every script automatically derives from MonoBehaviour.
When using C# or Boo you have to explicitly derive from MonoBehaviour.
| Update |
Update is called every frame, if the MonoBehaviour is enabled.
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| LateUpdate |
LateUpdate is called every frame, if the Behaviour is enabled.
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| FixedUpdate |
This function is called every fixed framerate frame, if the MonoBehaviour is enabled.
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| Awake |
Awake is called when the script instance is being loaded.
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| Start |
Start is called just before any of the Update methods is called the first time.
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| Reset |
Reset is called when the user hits the Reset button in the inspector's context menu or when adding the component the firs time.
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| OnMouseEnter |
OnMouseEnter is called when the mouse entered the GUIElement or Collider.
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| OnMouseOver |
OnMouseOver is called every frame while the mouse is over the GUIElement or Collider.
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| OnMouseExit |
OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider.
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| OnMouseDown |
OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
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| OnMouseUp |
OnMouseUp is called when the user has released the mouse button.
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| OnMouseDrag |
OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.
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| OnTriggerEnter |
OnTriggerEnter is called when the Collider other enters the trigger.
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| OnTriggerExit |
OnTriggerExit is called when the Collider other has stopped touching the trigger.
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| OnTriggerStay |
OnTriggerStay is called once per frame for every Collider other that is touching the trigger.
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| OnCollisionEnter |
OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
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| OnCollisionExit |
OnCollisionEnter is called when this collider/rigidbody has stopped touching another rigidbody/collider.
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| OnCollisionStay |
OnCollisionEnter is called once per frame for every collider/rigidbody that is touching rigidbody/collider.
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| OnControllerColliderHit |
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
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| OnJointBreak |
Called when a joint attached to the same game object broke.
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| OnParticleCollision |
OnParticleCollision is called when a particle hits a collider.
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| OnBecameVisible |
OnBecameVisible is called when the renderer became visible by any camera.
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| OnBecameInvisible |
OnBecameInvisible is called when the renderer is no longer visible by any camera.
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| OnLevelWasLoaded |
This function is called after a new level was loaded.
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| OnEnable |
This function is called when the object becomes enabled and active.
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| OnDisable |
This function is called when the behaviour becomes disabled () or inactive.
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| OnPreCull |
OnPreCull is called before a camera culls the scene.
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| OnPreRender |
OnPreRender is called before a camera starts rendering the scene.
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| OnPostRender |
OnPostRender is called after a camera finished rendering the scene.
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| OnRenderObject |
OnRenderObject is used to render your own objects using Graphics.DrawMesh or other functions.
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| OnWillRenderObject |
OnWillRenderObject is called once for each camera if the object is visible.
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| OnGUI |
OnGUI is called for rendering and handling GUI events.
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| OnRenderImage |
OnRenderImage is called after all rendering is complete to render image
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| OnDrawGizmosSelected |
Implement this OnDrawGizmosSelected if you want to draw gizmos only if the object is selected.
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| OnDrawGizmos |
Implement this OnDrawGizmos if you want to draw gizmos that are also pickable and always drawn.
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| OnApplicationPause |
Sent to all game objects when the player pauses.
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| OnApplicationQuit |
Sent to all game objects before the application is quit.
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| OnPlayerConnected |
Called on the server whenever a new player has successfully connected.
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| OnServerInitialized |
Called on the server whenever a Network.InitializeServer was invoked and has completed.
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| OnConnectedToServer |
Called on the client when you have successfully connected to a server
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| OnPlayerDisconnected |
Called on the server whenever a player disconnected from the server.
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| OnDisconnectedFromServer |
Called on the client when the connection was lost or you disconnected from the server.
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| OnFailedToConnect |
Called on the client when a connection attempt fails for some reason.
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| OnFailedToConnectToMasterServer |
Called on clients or servers when there is a problem connecting to the master server.
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| OnNetworkInstantiate |
Called on objects which have been network instantiated with Network.Instantiate
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| OnSerializeNetworkView |
Used to customize synchronization of variables in a script watched by a network view.
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