MovieTexture
Class, inherits from Texture
Movie Textures are textures onto which movies are played back.
They can be used for cutscene movie sequences, or to render movies into the scene itself.
Variables
| audioClip |
Returns the AudioClip belonging to the MovieTexture.
|
| loop |
Set this to true to make the movie loop.
|
| isPlaying |
Returns whether the movie is playing or not
|
| isReadyToPlay |
If the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions.
|
Functions
| Play |
Starts playing the movie.
|
| Stop |
Stops playing the movie, and rewinds it to the beginning
|
| Pause |
Pauses playing the movie.
|
Inherited members
Inherited Variables
|
width |
Width of the texture in pixels (Read Only)
|
|
height |
Height of the texture in pixels (Read Only)
|
|
filterMode |
Filtering mode of the texture.
|
|
anisoLevel |
Anisotropic filtering level of the texture.
|
|
wrapMode |
Wrap mode (Repeat or Clamp) of the texture.
|
|
mipMapBias |
Mip map bias of the texture.
|
|
name |
The name of the object.
|
|
hideFlags |
Should the object be hidden, saved with the scene or modifyable by the user?
|
Inherited Functions
Inherited Class Functions
|
operator bool |
Does the object exist?
|
|
Instantiate |
Clones the object original and returns the clone.
|
|
Destroy |
Removes a gameobject, component or asset.
|
|
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
|
|
FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
|
|
FindObjectOfType |
Returns the first active loaded object of Type type.
|
|
operator == |
Compares if two objects refer to the same
|
|
operator != |
Compares if two objects refer to a different object
|
|
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
|
|