Network.CloseConnectionstatic function CloseConnection (target : NetworkPlayer, sendDisconnectionNotification : boolean) : voidDescriptionClose the connection to another system. /target/ defines which system to close the connection to. If we are a client the only possible connection to close is the server connection, if we are a server the target player will be kicked off. sendDisconnectionNotification, enables or disables notifications being sent to the other end. If disabled the connection is dropped, if not a disconnect notification is reliably sent to the remote party and there after the connection is dropped.
JavaScript
function OnGUI() { using UnityEngine; import UnityEngine |
