Network.Destroystatic function Destroy (viewID : NetworkViewID) : voidDescriptionDestroy the object associated with this view ID across the network. The object is destroyed locally and remotely. Note that this does not remove any RPCs accociated with the object or NetworkViewID, these have to be explicitly removed with the Network.RemoveRPCs method.
JavaScript
var timer : float = 0; using UnityEngine; import UnityEngine static function Destroy (gameObject : GameObject) : voidDescriptionDestroy the object across the network. The object is destroyed locally and remotely.
JavaScript
var timer : float = 0; using UnityEngine; import UnityEngine |
