NonSerialized Inherits from AttributeThe NonSerialized attribute marks a variable to not be serialized. This way you can keep a variable public and Unity will not attempt to serialize it or show it in the inspector // p will not be shown in the inspector or serialized @System.NonSerialized var p = 5; // C# Example
class Test { // p will not be shown in the inspector or serialized [System.NonSerialized] public int p = 5; } |
