Object
Class
Base class for all objects Unity can reference.
Any public variable you make that derives from Object gets shown in the inspector as a drop target,
allowing you to set the value from the GUI.
Variables
| name |
The name of the object.
|
| hideFlags |
Should the object be hidden, saved with the scene or modifyable by the user?
|
Functions
Class Functions
| operator bool |
Does the object exist?
|
| Instantiate |
Clones the object original and returns the clone.
|
| Destroy |
Removes a gameobject, component or asset.
|
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
|
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
|
| FindObjectOfType |
Returns the first active loaded object of Type type.
|
| operator == |
Compares if two objects refer to the same
|
| operator != |
Compares if two objects refer to a different object
|
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
|
|