ParticleEmitter.enabledvar enabled : booleanDescriptionTurns the ParticleEmitter on or off. A ParticleEmitter which is not enabled will not emit any particles, and the emitted particles will not animate. So, this value allows you to pause a particle system. The default value is true.
JavaScripts
// Pause particle system.
particleEmitter.enabled = false; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { particleEmitter.enabled = false; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): particleEmitter.enabled = false |
