ParticleEmitter.Emitfunction Emit () : voidDescriptionEmit a number of particles. Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.
JavaScript
// Emit a random amount of particles between min and max emission now. using UnityEngine; import UnityEngine function Emit (count : int) : voidDescriptionEmit count particles immediately
JavaScript
// Emit 10 particles using UnityEngine; import UnityEngine function Emit (pos : Vector3, velocity : Vector3, size : float, energy : float, color : Color) : voidParameters
DescriptionEmit a single particle with given parameters.
// Emit one particle at the origin, shooting straight up.
function Emit (pos : Vector3, velocity : Vector3, size : float, energy : float, color : Color, rotation : float, angularVelocity : float) : voidParameters
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