ParticleEmitter.Emitfunction Emit () : voidDescriptionEmit a number of particles. Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties. // Emit a random amount of particles between min and max emission now.
particleEmitter.Emit(); function Emit (count : int) : voidDescriptionEmit count particles immediately
// Emit 10 particles
particleEmitter.Emit(10); function Emit (pos : Vector3, velocity : Vector3, size : float, energy : float, color : Color) : voidDescriptionEmit a single particle with given parameters.
// Emit one particle at the origin, shooting straight up.
// The size of the particle is 0.2 and it will live 2 seconds long. particleEmitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow); |
