ParticleEmitter.Emitfunction Emit () : voidDescriptionEmit a number of particles. Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.
JavaScripts
// Emit a random amount of particles between min and max emission now.
particleEmitter.Emit(); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { particleEmitter.Emit(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): particleEmitter.Emit() function Emit (count : int) : voidDescriptionEmit count particles immediately
JavaScripts
// Emit 10 particles
particleEmitter.Emit(10); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { particleEmitter.Emit(10); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): particleEmitter.Emit(10) function Emit (pos : Vector3, velocity : Vector3, size : float, energy : float, color : Color) : voidParameters
DescriptionEmit a single particle with given parameters.
// Emit one particle at the origin, shooting straight up. // The size of the particle is 0.2 and it will live 2 seconds long. particleEmitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow);
function Emit (pos : Vector3, velocity : Vector3, size : float, energy : float, color : Color, rotation : float, angularVelocity : float) : voidParameters
Description |
