Physics.Linecaststatic function Linecast (start : Vector3, end : Vector3, layerMask : int = kDefaultRaycastLayers) : boolDescriptionReturns true if there is any collider intersecting the line between start and end.
var target : Transform; function Update () { if (!Physics.Linecast (transform.position, target.position)) { // do stuff } } Layer mask is used to selectively ignore colliders when casting a ray. static function Linecast (start : Vector3, end : Vector3, out hitInfo : RaycastHit, layerMask : int = kDefaultRaycastLayers) : boolDescriptionReturns true if there is any collider intersecting the line between start and end. If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit). Layer mask is used to selectively ignore colliders when casting a ray. |
