Physics.Linecaststatic function Linecast (start : Vector3, end : Vector3, layerMask : int = kDefaultRaycastLayers) : booleanDescriptionReturns true if there is any collider intersecting the line between start and end.
JavaScript
var target : Transform; using UnityEngine; import UnityEngine static function Linecast (start : Vector3, end : Vector3, out hitInfo : RaycastHit, layerMask : int = kDefaultRaycastLayers) : booleanDescriptionReturns true if there is any collider intersecting the line between start and end. If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit). Layer mask is used to selectively ignore colliders when casting a ray. |
