Global physics properties and helper methods.
| Raycast |
Casts a ray against all colliders in the scene.
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| RaycastAll |
Casts a ray through the scene and returns all hits.
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| Linecast |
Returns true if there is any collider intersecting the line between start and end.
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| OverlapSphere |
Returns an array with all colliders touching or inside the sphere.
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| CapsuleCast |
Casts a capsule against all colliders in the scene and returns detailed information on what was hit.
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| SphereCast |
Casts a sphere against all colliders in the scene and returns detailed information on what was hit.
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| CapsuleCastAll |
Like Physics.CapsuleCast, but this function will return all hits the capsule sweep intersects.
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| SphereCastAll |
Like Physics.SphereCast, but this function will return all hits the sphere sweep intersects.
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| CheckSphere |
Returns true if there are any colliders touching the sphere defined by position and radius in world coordinates
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| CheckCapsule |
Returns true if there are any colliders touching the capsule defined by the axis going from start and end and having radius in world coordinates
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| IgnoreCollision |
Makes the collision detection system ignore all collisions between collider1 and collider2.
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| IgnoreLayerCollision |
Makes the collision detection system ignore all collisions between any collider in layer1 and any collider in layer2.
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| GetIgnoreLayerCollision |
Are collisions between layer1 and layer2 being ignored?
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