ProceduralMaterial.RebuildTexturesfunction RebuildTextures () : voidDescriptionTriggers an asyncronous rebuild of all dirty textures. The rebuild is spread over multiple frames so it won't halt the game. See Also: RebuildTexturesImmediately. |
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| Scripting > Runtime Classes > ProceduralMaterial | Switch to Component | |||
ProceduralMaterial.RebuildTexturesfunction RebuildTextures () : voidDescriptionTriggers an asyncronous rebuild of all dirty textures. The rebuild is spread over multiple frames so it won't halt the game. See Also: RebuildTexturesImmediately. |