ProceduralMaterial Inherits from MaterialProceduralMaterial class. This class exposes all properties from a Procedural Material, allowing you to modify or animate them. In order to get a Procedural Material used by an object, use the Renderer.material as a ProceduralMaterial. After modifying one or more procedural properties, call RebuildTextures to update the Procedural Material to show the changes.
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var floatRangeProperty : String = "Saturation"; using UnityEngine; import UnityEngine Variables
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