QualitySettings
Inherits from Object
Script interface for Quality Settings.
There can be an arbitrary number of quality settings. The details of each are set up
in the project's Quality Settings. At run time, the
current quality level can be changed using this class.
Class Variables
Class Functions
Inherited members
Inherited Variables
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name |
The name of the object.
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hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user?
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Inherited Functions
Inherited Class Functions
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operator bool |
Does the object exist?
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Instantiate |
Clones the object original and returns the clone.
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Destroy |
Removes a gameobject, component or asset.
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DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
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FindObjectOfType |
Returns the first active loaded object of Type type.
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operator == |
Compares if two objects refer to the same
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operator != |
Compares if two objects refer to a different object
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DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
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