Quaternion.eulerAnglesvar eulerAngles : Vector3DescriptionReturns the euler angle representation of the rotation. A rotation that rotates euler.z degrees around the z axis, euler.x degrees around the x axis, and euler.y degrees around the y axis (in that order).
JavaScripts
// Create a rotation
var rotation = Quaternion.identity; // Assign a rotation 30 degrees around the y axis rotation.eulerAngles = Vector3(0, 30, 0); // print the rotation around the y-axis print(rotation.eulerAngles.y); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Quaternion rotation = Quaternion.identity; void Awake() { rotation.eulerAngles = new Vector3(0, 30, 0); print(rotation.eulerAngles.y); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public rotation as Quaternion = Quaternion.identity def Awake(): rotation.eulerAngles = Vector3(0, 30, 0) print(rotation.eulerAngles.y) |
