Quaternion.identitystatic var identity : QuaternionDescriptionThe identity rotation (Read Only). This quaternion corresponds to "no rotation": the object is perfectly aligned with the world or parent axes.
JavaScripts
transform.rotation = Quaternion.identity;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { transform.rotation = Quaternion.identity; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): transform.rotation = Quaternion.identity |
