Manual     Reference     Scripting  
  
Scripting > Runtime Classes > Quaternion   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Enumerations
  • History
  • Index
  • Quaternion
  • All Members
  • Variables
  • eulerAngles
  • this [int index]
  • w
  • x
  • y
  • z
  • Constructors
  • Quaternion
  • Functions
  • SetFromToRotation
  • SetLookRotation
  • ToAngleAxis
  • ToString
  • Class Variables
  • identity
  • Class Functions
  • Angle
  • AngleAxis
  • Dot
  • Euler
  • FromToRotation
  • Inverse
  • Lerp
  • LookRotation
  • operator !=
  • operator *
  • operator ==
  • RotateTowards
  • Slerp

Quaternion.AngleAxis  

static function AngleAxis (angle : float, axis : Vector3) : Quaternion

Description

Creates a rotation which rotates angle degrees around axis.

JavaScripts
// Sets the transforms rotation to rotate 30 degrees around the y-axis
transform.rotation = Quaternion.AngleAxis(30, Vector3.up);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
transform.rotation = Quaternion.AngleAxis(30, Vector3.up)