Quaternion.Eulerstatic function Euler (x : float, y : float, z : float) : QuaternionDescriptionReturns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(0, 30, 0); } import UnityEngine
import System.Collections class example(MonoBehaviour): public rotation as Quaternion = Quaternion.Euler(0, 30, 0) static function Euler (euler : Vector3) : QuaternionDescriptionReturns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0)); } import UnityEngine
import System.Collections class example(MonoBehaviour): public rotation as Quaternion = Quaternion.Euler(Vector3(0, 30, 0)) |
